
Note that while it's beneficial to only focus on one class between melee/ranged/magic at a time, there is little benefit to specializing in one class over the course of an entire playthrough, and one should strongly consider switching classes if they happen to obtain a powerful weapon from a different class.Įven when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon.
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All classes can use at least two minions at all times even without using summoning gear (by using a Bewitching Table), so it's recommended to always utilize these free slots regardless of primary class. Summoners are an exception to this rule, since summons can deal damage alongside melee/ranged/magic weapons, so summoning gear will always provide a benefit as long as summons are being used. Equipment slots are limited, and many armors and accessories only benefit a specific class, especially later into the game. In general, it is recommended to focus on gear that benefits one class. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights). It is advised for players to try out every weapon they find to help determine what works best for them. In these cases, it's often ideal to manually set one's minions to target the boss, and use any weapon except whips.Įach class gains more complex abilities as the game progresses, enabling more strategic variety in combat. Whips cause minions to switch targets to whichever enemy was last struck, which can be undesirable when fighting bosses that spawn smaller enemies.Magic provides a variety of long-ranged attacks, and whips can be used while waiting for mana to regenerate.

Ranged allows summoners to attack from far greater distances than they can reach with whips.

Melee speed also improves the speed of whips, and summons gain armor penetration as long as a Sharpened buff is active while a melee weapon is held.

They utilize weapons like bows and guns, as well as thrown objects. Rangers are able to attack from a distance, doing high single-target, piercing, or splash damage. Melee weapons include swords, spears, and yoyos. This encourages melee users to use their defense to tank hits while attacking with their stronger close-ranged weapons. The melee class sports high defense and decent crowd control, but many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from. However, weapons can be grouped into four distinct categories based on their damage type – melee, ranged, magic, and summoner. Terraria has no formal player class or leveling system.

For detailed armor set recommendations at every stage of the game, see Guide:Armor progression.
